Iconix is a comprehensive collection of iconic product design objects, chronologically organized from the beginning of the Industrial Revolution to the present. Each spread of this richly illustrated book showcases the author’s representation of the chosen design, expressing its essence and capturing its spirit. In the introductory text, he shares his concept of the term iconicity to help the reader understand what makes these products stand out and why they are considered icons today… More here.
Looks like a decent book with some nice imagery to demonstrate iconic designs, but likely not something you will keep coming back to.
I wonder if these rugged aesthetics, now commonplace in cutting-edge websites, can work at scale – in mobile apps used by +1b people. Instagram’s new UI paved the way: can this effort be replicated in other categories (e.g. gaming)? Is brutalism a fad or the future of app design? Would it make apps more usable, easy-to-use and delightful? To end with, would it generate more growth? Conversions experts sometimes suggest that more text equals more engagement – what if we push this idea to the extreme? More at Pierre Buttin.
Obviously the intention is different here, but I for one believe that Apple has done a huge amount for software design over the years. We had some grim interfaces on mobile before the iPhone, but I guess Palm OS was OK. Thanks to Kirk for the link.